apps24s2-cstv

Project Charter

Project Title- Triquest Last updated: 3/22/2024

Short Product Overview

Purpose:

The Project is a Unity Game where the player will attempt to complete three levels with different styles of genres. Those being Rhythm, Parkour, and Fighting. The player will then get keys each time they complete a level and use it to unlock the final boss. The age range is 7+ and the purpose of the project is for the player to have fun with a little bit of a challenge.

Team Members & Responsibilities:

Members should have a backfill plan or escalation path.

PRODUCT NAME- Triquest
PRODUCT OWNER- Caden Ebert
Development Director- Gibson Nichol
Creative Director- Caden Ebert
Project Manager- Kieran Smith

START DATE- 3/19/2024
ESTIMATED GO LIVE DATE- 5/9/2024

REFERENCE MATERIAL USE

DESIGN DOCUMENT Provides project overview
PROPOSAL DOC Where potential features, conversations are documented
TECHNICAL DOC Architecture and troubleshooting
MEETING NOTES Any meeting notes used to track tasks/action items
IDEAS Initial notes from design meeting

Tentative schedule:

Milestone Status Start Date Due Date Responsible
Rhythm Level Completion Starting 3/21/2024 4/20/2024 Kieran Smith
Parkour Level Completion Starting 3/21/2024 4/20/2024 Gibson Nichol
Main World Completion Starting 3/21/2024 4/20/2024 Caden Ebert

In Scope:

Rhythm, parkour, fighting, and main world completion with functionality.

Out of Scope:

There is a chance that our final boss fight won’t make it in time and maybe additional levels.