Project Title- Triquest Last updated: 3/22/2024
The Project is a Unity Game where the player will attempt to complete three levels with different styles of genres. Those being Rhythm, Parkour, and Fighting. The player will then get keys each time they complete a level and use it to unlock the final boss. The age range is 7+ and the purpose of the project is for the player to have fun with a little bit of a challenge.
Members should have a backfill plan or escalation path.
PRODUCT NAME- Triquest
PRODUCT OWNER- Caden Ebert
Development Director- Gibson Nichol
Creative Director- Caden Ebert
Project Manager- Kieran Smith
START DATE- 3/19/2024
ESTIMATED GO LIVE DATE- 5/9/2024
DESIGN DOCUMENT Provides project overview
PROPOSAL DOC Where potential features, conversations are documented
TECHNICAL DOC Architecture and troubleshooting
MEETING NOTES Any meeting notes used to track tasks/action items
IDEAS Initial notes from design meeting
Milestone | Status | Start Date | Due Date | Responsible |
---|---|---|---|---|
Rhythm Level Completion | Starting | 3/21/2024 | 4/20/2024 | Kieran Smith |
Parkour Level Completion | Starting | 3/21/2024 | 4/20/2024 | Gibson Nichol |
Main World Completion | Starting | 3/21/2024 | 4/20/2024 | Caden Ebert |
Rhythm, parkour, fighting, and main world completion with functionality.
There is a chance that our final boss fight won’t make it in time and maybe additional levels.